Elden Ring Weapon Attack Rating (AR) Calculator
Determine your weapon’s total damage output based on your character’s stats and the weapon’s unique scaling properties. This elden ring weapon calculator provides detailed insights for build optimization.
Player Attributes
Weapon Properties
Total Attack Rating (AR)
Damage Contribution Chart
What is the Elden Ring Weapon Calculator?
An Elden Ring Weapon Calculator is a tool designed to determine a weapon’s Attack Rating (AR), which is the total damage it can inflict before enemy defenses are taken into account. A weapon’s AR is not a fixed number; it’s a combination of its base damage and the bonus damage derived from your character’s attributes—a system known as “Attribute Scaling”. This calculator allows you to input your stats (Strength, Dexterity, etc.) and a weapon’s properties to see the exact AR, helping you optimize your build and make informed decisions about which weapons to upgrade and use.
The Attack Rating (AR) Formula Explained
The core concept of damage calculation in Elden Ring revolves around adding the bonus damage from scaling to the weapon’s base damage. The formula looks like this for each damage type:
Total AR = Sum of (Base Damage + Bonus Damage) for all damage types
The Bonus Damage is where it gets complex. It’s calculated as:
Bonus Damage = Base Damage × Attribute Scaling Modifier × Stat Saturation Modifier
This calculation is performed for each stat that a weapon scales with. For example, a weapon with C-grade Strength scaling and D-grade Dexterity scaling will have its physical damage calculated by applying this formula to both stats and summing the results.
Variables Table
| Variable | Meaning | Unit / Type | Typical Range |
|---|---|---|---|
| Base Damage | The weapon’s intrinsic damage at its current upgrade level. | Points | 50 – 350+ |
| Attribute Scaling | A letter grade (S, A, B, C, D, E) that represents a multiplier. | Grade (Multiplier) | E (Worst) to S (Best) |
| Stat Saturation | A hidden percentage based on your attribute level (e.g., 40 Strength). The bonus per point diminishes at higher levels (soft caps). | Percentage (%) | 0% – 100% |
| Attack Rating (AR) | The final damage value before enemy defenses. | Points | 100 – 800+ |
Practical Examples
Example 1: Pure Strength Build
Imagine a player with a “Heavy Greatsword +25”. This weapon is infused to maximize its Strength scaling.
- Inputs: Strength: 60, Dexterity: 14, Base Physical Damage: 300, Strength Scaling: A, Dexterity Scaling: E.
- Using the elden ring weapon calculator, the A-scaling in Strength at 60 points provides a massive bonus. The low Dexterity and E-scaling contribute almost nothing.
- Result: The total AR might be around 650, with almost all of it being Physical damage. This build is excellent for staggering foes and dealing high physical damage. For more build ideas, check out our {related_keywords} guide.
Example 2: Intelligence / Dexterity Build
Consider a player using the “Moonveil” katana, a popular weapon for sorcerers.
- Inputs: Strength: 12, Dexterity: 40, Intelligence: 50, Base Physical: 73, Base Magic: 87, Dex Scaling: C, Int Scaling: B.
- The calculator would show a “split damage” output. The B-scaling in Intelligence provides a strong magic damage bonus, while the C-scaling in Dexterity adds a decent physical bonus.
- Result: A total AR around 600, split between Physical (e.g., 250) and Magic (e.g., 350). While the total number is high, split damage can be less effective against enemies with high resistance to both types. Understanding this is a key part of our {related_keywords}.
How to Use This Elden Ring Weapon Calculator
- Enter Player Attributes: Input your character’s current levels for Strength, Dexterity, Intelligence, Faith, and Arcane.
- Input Weapon Properties: Enter the base damage values for your weapon. You can find these on the weapon’s status screen in-game. Then, select the correct scaling letter (from ‘-‘ for none to ‘S’ for best) for each corresponding attribute.
- Analyze the Results: The calculator will instantly display the Total Attack Rating (AR). It also breaks down the AR into Physical, Magic, and Elemental (Fire, Lightning, Holy) components, and shows the total bonus damage gained from your stats.
- Use the Chart: The dynamic bar chart provides a visual representation of where your damage is coming from, making it easy to see the impact of each damage type.
- Experiment: Change your stats or a weapon’s scaling to simulate how leveling up or changing a weapon’s Affinity (e.g., from ‘Standard’ to ‘Heavy’) would affect your damage output. This is vital for planning your build. To learn about affinities, read our guide on {related_keywords}.
Key Factors That Affect Attack Rating
- Attribute Levels: The primary driver of scaling damage. However, stats have “soft caps,” meaning you get diminishing returns after a certain point (e.g., after 55 or 80 points in a stat).
- Weapon Upgrade Level: Upgrading a weapon not only increases its base damage but also often improves its attribute scaling grades.
- Attribute Scaling Grade: The most important factor. A weapon with ‘A’ scaling will gain significantly more damage from your stats than one with ‘D’ scaling.
- Weapon Affinity: Using Ashes of War, you can apply an affinity (e.g., Heavy, Keen, Magic) to a weapon, which changes its scaling grades and sometimes adds a new damage type.
- Two-Handing a Weapon: When you two-hand a weapon, your effective Strength is multiplied by 1.5. This makes it a powerful technique for Strength-based builds to boost damage without investing more levels.
- Split Damage: Weapons that deal multiple types of damage (e.g., Physical and Magic) have their damage checked against multiple enemy resistances. This can sometimes lead to less effective damage than a pure-damage weapon with a lower total AR. Our {related_keywords} article explains this further.
Frequently Asked Questions (FAQ)
Base Damage is the weapon’s inherent power, increased by upgrading it with smithing stones. Bonus Damage (the number after the “+”) is the extra damage you get from how well the weapon scales with your character’s stats.
They represent a multiplier for your stat bonus. ‘S’ is the highest, providing the most bonus damage per stat point, while ‘E’ is the lowest. A ‘-‘ means the weapon does not scale with that stat at all.
This could be due to “soft caps.” For example, the benefit from Strength decreases significantly after 55-60 points for most weapons. This elden ring weapon calculator helps visualize these diminishing returns.
To simulate two-handing for a Strength build, you can manually multiply your Strength stat by 1.5 and enter that value into the calculator (e.g., 40 Strength becomes 60).
Arcane scaling primarily increases the buildup of status effects like Bleed and Poison on weapons that have them. For some specific weapons (like the Mohgwyn’s Sacred Spear or Rivers of Blood), it also directly increases their Fire or Physical damage. Explore our {related_keywords} page for more details.
Split damage refers to a weapon dealing more than one damage type (e.g. Physical and Magic). It’s not inherently bad, but its damage is calculated against two separate enemy resistances. If an enemy is strong against both, your effective damage may be lower than a pure physical weapon.
The calculator uses the ‘Base Damage’ values directly. As you upgrade a weapon, its base damage and scaling letters change. You should input the values for the weapon at its *current* upgrade level as shown in-game to get an accurate calculation.
This calculator is designed for weapons. Spells and incantations use a different “Sorcery Scaling” or “Incant Scaling” value from your staff or seal, which is then multiplied by a spell’s specific motion value. This tool does not calculate that.