Dokkan Damage Calculator Reddit: Accurate ATK Stat Analysis


Dokkan Damage Calculator (Reddit-Approved)

An advanced tool to calculate the final ATK stat of any unit in Dokkan Battle, based on the formulas and strategies discussed by the Reddit community.



The character’s 100% Hidden Potential ATK stat before any in-battle boosts.


The sum of both your leader and friend leader’s ATK boost. E.g., 200% + 200% = 400%.


Passive boosts that activate at the start of the turn.


Passive boosts that activate when performing a Super Attack.


The sum of all active ATK link skills. E.g., 25% + 10% + 30% = 65%.


The sum of ATK boosts from support units on rotation and active support memories.


Most modern TURs have a 150% 12-Ki Multiplier. LRs have a 200% 24-Ki Multiplier.


The multiplier from the SA description. E.g., Immense Damage at SA 10 is 505%. Greatly Raise ATK for 1 turn is +50%.


Critical hits ignore enemy defense and type disadvantage, applying a 1.9x multiplier.


Applies a 1.5x multiplier if your unit has type advantage (e.g., AGL vs. STR).

ATK Stat Scaling with Support

This chart illustrates how the final ATK stat changes with varying levels of support boosts.

What is a dokkan damage calculator reddit?

A “dokkan damage calculator reddit” refers to a tool designed to compute the potential attack (ATK) stat of a character in the game Dragon Ball Z: Dokkan Battle. The ‘Reddit’ part of the name signifies that the tool is built upon the collective knowledge, complex formula breakdowns, and strategic discussions found within the vibrant r/DBZDokkanBattle Reddit community. Unlike the simplified stats shown in-game, this calculator dives deep into the intricate mechanics of how damage is actually calculated, factoring in numerous buffs and multipliers that the game applies in a specific order.

This calculator is for any player, from beginner to veteran, who wants to understand the true potential of their units. It helps you see how much a new character will hit on your team, whether it’s worth investing Elder Kais to raise a Super Attack level, or how impactful a specific support unit is on a rotation. By demystifying the dokkan damage formula, it allows for more strategic team building and resource management.

The Dokkan Damage Formula Explained

The damage calculation in Dokkan is a multi-step process where different types of boosts are applied sequentially. Understanding this order is key. This calculator uses a widely accepted version of the formula. Here’s a simplified breakdown:

  1. Start with Base ATK: The calculation begins with the character’s base ATK stat (at 100% in the Hidden Potential system).
  2. Leader Skills: The ATK boosts from your leader and the friend leader are added together and applied to the base ATK.
  3. Start of Turn Passives: Next, passive skill boosts that activate “at the start of turn” are calculated.
  4. Links & Support: All ATK boosts from active link skills and support units/memories on the current rotation are summed up and applied. This is a crucial, often overlooked, part of the calculation.
  5. Ki Multiplier: The character’s 12-Ki or 24-Ki multiplier is applied. This is a significant jump in the ATK stat.
  6. Super Attack & “On Super” Passives: Finally, the massive Super Attack (SA) multiplier is applied, along with any passive skill boosts that trigger “when performing a Super Attack.”
  7. Final Multipliers: If applicable, multipliers for Type Advantage (1.5x) and Critical Hits (1.9x, ignoring defense) are applied last to determine the final number you see on screen.

Variables Table

Variable Meaning Unit Typical Range
Base ATK The character’s ATK stat at 100% potential. Points 15,000 – 28,000
Leader Skill Combined boost from both leaders. Percentage (%) 300% – 400%
Passive Boost ATK boosts from the character’s own passive. Percentage (%) 50% – 500%+
Link Skill Boost ATK from shared links with rotation partners. Percentage (%) 10% – 80%
Ki Multiplier Inherent multiplier for launching a Super Attack at 12/24 Ki. Percentage (%) 140% – 200%
SA Multiplier Multiplier from the SA level and its description (e.g., Immense). Percentage (%) 400% – 1000%+

Practical Examples

Example 1: A Modern TUR (Transcended UR)

Let’s calculate the ATK for a hypothetical top-tier unit under a standard modern setup.

  • Inputs:
    • Base ATK: 22,000
    • Leader Skill: 400% (200% + 200%)
    • Start of Turn Passive: 200%
    • On Super Attack Passive: 100%
    • Links: 70%
    • Support: 50%
    • Ki Multiplier: 150%
    • SA Multiplier (Immense + Greatly Raise): 505% + 50% = 555%
  • Results: This setup would result in a final ATK stat well into the millions, showcasing the power of stacking multiple multiplicative and additive boosts. This demonstrates the value of a solid team build guide.

Example 2: An LR (Legendary Rare) at 24 Ki

LRs have different Ki multipliers and often higher base stats, leading to massive damage ceilings.

  • Inputs:
    • Base ATK: 26,000
    • Leader Skill: 400%
    • Start of Turn Passive: 180%
    • On Super Attack Passive: 0%
    • Links: 60%
    • Support: 0%
    • Ki Multiplier (24 Ki): 200%
    • SA Multiplier (Mega-Colossal): 650%
    • Is Crit: True
  • Results: With the 200% Ki multiplier and a higher SA multiplier, plus a critical hit, the final ATK stat for an LR can easily surpass 15-20 million, demonstrating why understanding character tier lists is so important.

How to Use This Dokkan Damage Calculator

Using this calculator is a straightforward process designed to give you accurate results quickly.

  1. Enter Base ATK: Find your character’s 100% Hidden Potential ATK stat on sites like the Dokkan Wiki and enter it.
  2. Input Leader Skill: Add your leader and friend leader’s ATK boosts together. For example, if both give “ATK +200%”, you would enter 400.
  3. Add Passive Boosts: Separate the passive into “start of turn” and “on super attack” boosts. Read the passive carefully to determine where each part applies.
  4. Sum Link & Support Boosts: Calculate the total ATK % from all active links and any support units or memories for that turn.
  5. Set Multipliers: Input the character’s 12 or 24 Ki multiplier and their SA multiplier. Remember to add any “Raise ATK” effects from the super attack itself (e.g., Raise ATK = +30%, Greatly Raise = +50%).
  6. Select Final Options: Check the boxes for Critical Hit or Type Advantage if they apply to your scenario.
  7. Calculate: Click the “Calculate” button to see the final ATK stat and a breakdown of how it was calculated. This helps in understanding the game mechanics deeply.

Key Factors That Affect Dokkan Damage

  • Leader Skills: The single biggest starting multiplier. A 200% leader skill provides a 3x ATK boost from the very start.
  • Passive Skill Timing: Passives that grant ATK “on Super Attack” are calculated later in the formula, making them more powerful than “start of turn” boosts as they multiply a larger number.
  • Link Skills: Good link partners are crucial. A difference of 30-40% ATK from links can equate to millions of damage in the final calculation. Check a linking partner finder for optimal setups.
  • Support Units: A 40-50% support boost is a separate multiplier that significantly elevates the whole rotation’s damage output.
  • Super Attack Level: The difference between SA 1 and SA 10 is massive. An Immense damage multiplier goes from ~300% to 505%. It’s one of the most critical investments.
  • Hidden Potential System: Beyond the base stat increase, the Critical Hit and Additional Attack nodes are paramount. A 50% chance to crit is, on average, a massive damage increase over time.

Frequently Asked Questions (FAQ)

Why is this called a “dokkan damage calculator reddit”?

Because the detailed formulas, order of operations, and specific multipliers used here were deciphered and popularized by the dedicated data-miners and theory-crafters on the r/DBZDokkanBattle subreddit. This tool is a tribute to their work.

Why is my in-game number slightly different?

The game has a slight random factor (usually 1-3%) on final numbers. This calculator provides the statistical average. Also, this calculator does not factor in enemy DEF or Damage Reduction, which would lower the final damage dealt in-game (unless you score a critical hit).

What’s the difference between “start of turn” and “on Super Attack” boosts?

“Start of turn” boosts are calculated early. “On Super Attack” boosts are calculated much later, after the Ki Multiplier has already been applied, making them multiplicatively more powerful.

How important is the Super Attack (SA) Level?

Extremely. Raising an SA level from 1 to 10 on a unit with an Immense multiplier increases their SA multiplier by over 200 percentage points. It is arguably the most important way to power up a unit’s damage.

Where can I find a unit’s Ki Multiplier?

This is usually found on the Dokkan Wiki or DBZ Space. As a rule of thumb, most modern non-LR units have a 140% or 150% 12-Ki multiplier, and most LRs have a 200% 24-Ki multiplier.

Does this work for EZA (Extreme Z-Awakened) units?

Yes. EZA units follow the same formula. Just be sure to use their updated passive skill values and higher SA multipliers (e.g., SA 15 Immense is 630%).

What is a typical “good” final ATK stat?

In the current meta, a well-supported TUR hitting for 8-12 million is considered strong. A top-tier LR can easily reach 15-25 million or more, especially with a critical hit.

How do I factor in “Raise ATK for 1 turn” from a Super Attack?

You add that percentage to the main SA Multiplier. For example, if a unit has Immense (505%) and “Greatly Raises ATK for 1 turn” (+50%), you would enter 555 in the SA Multiplier field.

© 2026 Dokkan Tools Inc. All calculations are based on community-sourced data. Dragon Ball Z: Dokkan Battle is a trademark of Bandai Namco Entertainment.



Leave a Reply

Your email address will not be published. Required fields are marked *