Dokkan Calculator: Ultimate ATK & DEF Stat Tool


Dokkan ATK Calculator

Calculate the final Attack Stat of any unit in Dokkan Battle


The unit’s base ATK at 100% in the Hidden Potential system.


The sum of both leader skills. (e.g., 200% + 200% = 400%).


Passive buffs that activate at the start of the turn (e.g., “ATK +200%”).


The sum of all active ATK link skills (e.g., 25% + 20% + 30% = 75%).


Total ATK support from other units in the same turn.


Passive buffs that activate when performing a Super Attack (e.g., “ATK +150% when performing a Super Attack”).


The unit’s 24 Ki multiplier percentage. (e.g., 200 for a 200% multiplier).


The SA multiplier from SA level and HiPo. E.g., Immense + 30% HiPo = 570% + 30% = 600%.


0
Final Attack Stat
ATK after Leader Skill:0
ATK after Start of Turn Passive:0
ATK after Links & Support:0
ATK after On-Super Passive:0

ATK Value Breakdown

Visual representation of how each major buff contributes to the final ATK stat.

What is a Dokkan Calculator?

A dokkan calculator is an essential tool for players of the mobile game Dragon Ball Z: Dokkan Battle. It allows you to precisely calculate a character’s final Attack (ATK) or Defense (DEF) stat in any given situation. The game’s calculations involve multiple steps and multipliers, making it difficult to determine a unit’s true power just by looking at their card. This calculator simplifies the process by breaking down the complex formula into easy-to-understand inputs. By entering a unit’s base stats and the various buffs from leader skills, passive skills, and links, you can see the final numbers and plan your rotations for maximum damage. Understanding these numbers is key to building the best teams and clearing the toughest content in the game.

The Dokkan ATK Formula and Explanation

Calculating the final ATK stat in Dokkan Battle isn’t a simple addition. It’s a multi-step process where buffs are applied in a specific order. Some buffs are additive with each other, while others are multiplicative, leading to massive differences in the final output. The general formula used by this dokkan calculator is:

Final ATK = (ATK after Links/Support) * (1 + On-Super Passive %) * Ki Multiplier * SA Multiplier

Where the “ATK after Links/Support” is calculated first. This shows why buffs that apply later in the formula (like “on super attack” passives) are often more powerful. For more information, you can always check out a dokkan passive skill guide.

Dokkan ATK Formula Variables
Variable Meaning Unit Typical Range
Base ATK The character’s 100% Hidden Potential ATK stat. Points 15,000 – 25,000
Leader Skill The combined boost from both leaders (e.g., two 200% leaders = 400%). % 300% – 400%
Start of Turn Passive Passive skill boosts that are applied at the very start of a turn. % 100% – 500%
Links & Support Additive ATK boosts from active link skills and support units on the same turn. % 20% – 150%
On Super Passive Multiplicative ATK boosts that trigger when the unit launches a super attack. % 50% – 250%
Ki Multiplier The multiplier applied at 12/24 Ki. % 140% – 200%
SA Multiplier The multiplier from a unit’s Super Attack level, type (e.g., Immense, Colossal), and Hidden Potential. % 500% – 800%

Practical Examples

Example 1: A Modern TUR with Buildup

Let’s take a hypothetical modern TUR (Transcended UR). We want to see their max potential ATK.

  • Inputs:
    • Base ATK: 22,000
    • Leader Skill: 400% (Two 200% leaders)
    • Start of Turn Passive: 200%
    • Link Skills: 75%
    • Support Buffs: 50%
    • On Super Passive: 150%
    • Ki Multiplier: 200%
    • SA Multiplier: 755% (Mega-Colossal Lvl 15)
  • Results: This unit would achieve an astonishingly high ATK stat, likely in the tens of millions, showcasing the power of having buffs in different parts of the calculation. A tool like a dokkan team builder can help you find units that synergize this well.

Example 2: An Older Unit with Fewer Buffs

Now let’s use the dokkan calculator for an older unit to see the difference.

  • Inputs:
    • Base ATK: 17,000
    • Leader Skill: 340% (Two 170% leaders)
    • Start of Turn Passive: 120%
    • Link Skills: 40%
    • Support Buffs: 0% (No support on rotation)
    • On Super Passive: 0% (No on-super buff)
    • Ki Multiplier: 150%
    • SA Multiplier: 505% (Immense Lvl 10)
  • Results: The final ATK stat for this unit would be significantly lower. It highlights how crucial modern passive design, especially “on super” buffs and higher leader skills, are for reaching high damage numbers. Comparing units is easier with a comprehensive dokkan tier list.

How to Use This Dokkan Calculator

Using this calculator is a straightforward process designed to give you quick and accurate results.

  1. Enter Base ATK: Start by inputting the unit’s base ATK stat at 100% from the Hidden Potential system. You can find this on the character’s card details in-game or on Dokkan wikis.
  2. Add Leader Skills: Input the total percentage from both your leader and the friend leader. For example, two 170% leaders make 340%.
  3. Input Passive Skills: Carefully separate the passive skill buffs. Enter buffs that activate “at start of turn” in the first box, and buffs that activate “when performing a Super Attack” in the second. This separation is critical for an accurate calculation.
  4. Sum Link & Support Buffs: Add up the percentages from all active ATK link skills and any support passives from other units on the turn.
  5. Set Multipliers: Enter the unit’s Ki Multiplier (usually 140% to 200%) and their Super Attack Multiplier, which you can find on Dokkan info sites.
  6. Analyze the Results: The dokkan calculator will instantly show you the final ATK stat and a breakdown of how the value increases at each step of the formula. Use this data to compare units or optimize your teams. A dokkan battle damage calculator can further help you understand the final damage output.

Key Factors That Affect Dokkan ATK Stats

  • Leader Skills: The foundation of any team’s power. Modern 200% leader skills provide a massive boost compared to older ones.
  • Passive Skill Timing: Buffs that are “on Super Attack” are multiplicative and result in much higher numbers than “start of turn” buffs.
  • Link Levels: A unit with Level 10 links gets significantly more ATK from them compared to Level 1 links. Our dokkan link skills guide explains this in detail.
  • Support Units: A dedicated support unit on rotation can add 40-50% ATK, which is a substantial boost applied in the middle of the calculation.
  • Super Attack Type: The difference between an Immense and a Mega-Colossal SA multiplier is huge, directly impacting the final phase of the calculation.
  • Active Skills & Standby Skills: These temporary buffs can often provide the largest single increase in ATK, but are usually only available for one turn.

Frequently Asked Questions (FAQ)

Why are my in-game numbers different?
Small variations can occur due to rounding within the game’s code or slight differences in a unit’s Hidden Potential SA boost. This dokkan calculator provides a highly accurate estimate that should be very close to the in-game value.
What about ATK boosts from collecting Ki Spheres?
ATK per Ki Sphere is typically a “start of turn” buff. Calculate the total percentage (e.g., 5 spheres * 10% = 50%) and add it to the “Start of Turn Passive” field.
How do I handle stacking ATK passives?
For units that stack ATK on Super Attack, you must calculate the total accumulated percentage. For example, if a unit stacks “ATK +30%” for 4 supers, you would add 120% to the “On Super Passive” field for the turn you are calculating.
Does this calculator work for Defense?
This calculator is specifically for ATK. The defense calculation follows a similar, but distinct, order. For DEF calculations, please see our dedicated dokkan defense calculator.
Where do I find the SA Multiplier value?
The Dokkan Wiki and DokkanInfo are excellent resources. They have detailed tables showing the multiplier for each SA type (Immense, Colossal, etc.) at every SA level.
Is a higher base ATK always better?
Not necessarily. A unit with a lower base ATK but a powerful passive skill (especially an “on super” multiplier) can easily outperform a unit with a higher base stat but a weaker passive.
How do I input buffs from an Active Skill?
Active Skill buffs are typically applied in the same step as link skills. Add the Active Skill’s ATK% to the “Link Skills” and “Support Buffs” total for the turn it is active.
What’s the difference between “ATK +150%” and “Greatly raises ATK for 1 turn”?
“ATK +150%” is a passive skill buff. “Greatly raises ATK” is part of a Super Attack effect and adds to the SA Multiplier. “Greatly” usually means +100% to the SA multiplier for that one attack.

Related Tools and Internal Resources

If you found this dokkan calculator helpful, check out our other tools and guides to master every aspect of Dokkan Battle!

© 2026 DokkanCalc.com – All rights reserved. This is a fan-made tool and is not affiliated with Bandai Namco Entertainment.


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